
ClanBomber News
2007-10-15
ClanBomber2 0.9.1 has been released
A bugfix and DirectFB 1.0.x compatibility release.
2004-02-16
ClanBomber 1.05 has been released
A compiled version for Windows is also available. The main change is the
addition of a -window and -fullscreen parameter. Note that fullscreen is
default on Window and -window is default on linux.
For those who missed the news: ClanBomber2 0.9 is also available (featuring network play!!!)
2004-01-08
ClanBomber 1.04 has been released
Here are the main changes from ClanBomber 1.02a
UPDATE: a compiled version for windows has been released! (thanks mass)
For those who missed the last news: ClanBomber2 0.9 is also available (featuring network play!!!)
2004-01-01
ClanBomber2 has been released
Today ClanBomber2 0.9 has been released. Finally. Four years after
the release of ClanBomber, a network compatible version of ClanBomber is
available. Here are the main differences to ClanBomber:
We also fixed a longstanding bug which caused a segfault in rare situations.
This will be backported to ClanBomber and released as ClanBomber 1.04.
We did not forget all the Maps you sent us. ClanBomer2 1.00 will
include them, and have better Map handling.
Thanks for your patience and support. Happy new year 2004.
andi
2003-07-05
Status Update
It has been a long time since the last news. And since we still get a lot of
emails, I will try to answer some questions regarding the future of
ClanBomber:
2001-11-13
New Win32 Release
Hi,
The CVS version of ClanBomber 1.03 (ClanLib version) compiles and runs under
win32 again. The source will be released in the next few days (I have to
check if it still works correctly under linux)
The last windows release was 1.00. Here are the changes from 1.00 to 1.03:
- uses ClanLib 0.5 instead of 0.2
- fixed crash with low frame rates
- falling bombs no longer block
- new background for the credits screen
- keyboard layout for french keyboards
- fixed memory leak
- random map order
2001-10-11
ClanBomber2 nearing beta stage
Hi,
since the last news, the ClanBomber2 branch made substantial progress. We
are working on a first beta which will be released soon.
Changes since last news:
- optimized network protocol
- included client version check, (protocol changes often)
- fixed crashes
- added stereo sound
- added connection checking during game
- added joystick support (one hardcoded joystick for now)
TODO
- clean up chat and network menus, which are a hack right now
- add Joystick support for more than one joystick
- add new default theme to distinguish between ClanBomer/ClanBomber2
(help wanted!)
have fun.
PS: ClanLib is a great game sdk, we still
love it, we moved away from it beause
DirectFB was created and is maintained by us, and we were in need of a
proof of concept game (thats all). We will still maintain ClanBomber 1.xx and
will make sure that it runs with the latest ClanLib versions. (We still
need a win32 user to make 1.02a working again with windows, the latest
release is 1.00).
2001-09-20
Details of our new branch / "ClanBomber2"
Hi,
its been a while since there were substantial changes to ClanBomber, but in
the last weeks there was a LOT of development. Thanks to mass, we have new
ClanBomber development version that has Network Play. Many of you were
missing this feaure, now it is here. Changes from ClanBomber 1.02a include:
- Network Play
- uses DirectFB for graphics instead of ClanLib
- uses OpenAL for sound instead of ClanLib
- some new transparency effects
- anti aliased fonts
we will checkin our current version which is intended for developers only in
the next hours. We know that there are bugs and limitations, if you have
problems please do not bother us before we released the first alpha version
which will be released real-soon-now(tm).
URGENT TODO:
- clean up chat and network menus, which a a hack right now
- optimize protocol (to much traffic right now)
- include client version check, (protocol changes often)
- fix crashes
- stereo sound
- connection checking during game
have fun.
PS: ClanLib is a great game sdk, we still
love it, we moved away from it beause
DirectFB was created and is maintained by us, and we were in need of a
proof of concept game (thats all). We will still maintain ClanBomber 1.xx and
will make sure that it runs with the latest ClanLib versions. (We still
need a win32 user to make 1.02a working again with windows, the latest
release is 1.00).
2001-08-16
ClanBomber 1.02a released
Note: This is only a bugfix release, here are the changes:
- added thanks to SuSE Linux AG
- fixed ugly memory leak. (This could allocate up to 20kb/s depending on the
frame rate)
2001-08-09
sourceforge project created, search for a win32 maintainer
Today we created a sourceforge project and made an initial CVS checkin of
the ClanBomber 1.02 source. We also moved our web content to sourceforge but
unfortunately we lost some files (i.e the 1.01 rpms) UPDATE: We found them
again.
We are searching for a person that is willing to restore and maintain win32
compatibilty of ClanBomber and release binary win32 versions of current and
following releases. This is not a difficult task, since we maintained win32
compatibility until 1.00.
We are currently making plans for the future of ClanBomber and will annouce
more during the next weeks!
2001-06-11
ClanBomber 1.02 for ClanLib 0.5 and DirectFB
ClanBomber 1.02 doesn't have new features but works with ClanLib 0.5.
This new version has a display/input target for DirectFB,
a hardware accelerated library on the framebuffer device we developed at
convergence.
2000-06-11
Aplogies and explaination, ClanBomer 1.01 RPM
We are sorry that we replied almost no mail in the last months. We read them
all but had absolutely no time to answer. We, Andi and Dok, the developers of
ClanBomber have both acceped jobs at a cool company. We had no time to work
on ClanBomber. We also found a ClanBomber 1.01 RPM in a mail by Tuomo
Lukka (tslukka@cc.hut.fi), which is now on the download page
We hope that we will find time to improve ClanBomber soon, and also include the
maps we got from you. The company we work for will maybe support the
development of ClanBomber in the future... we will see.
2000-04-01
Two new releases of ClanBomber 1.x (1.00a and 1.01)
Both releases contain two important buxfixes for heavy bugs that caused
segfaults. One was in since 0.98b and only occured with a low frame rate
and with flying objects(and since we have over 600fps,
we didn't notice it, sorry :-()
The other bug only occured with the bomb holes.
We hope that ClanBomber is now bug free!
ClanBomber 1.00a
This release is identical to ClanBomber 1.00, it only has the buxfix
and is for ClanLib 0.2.3. Use this if you still have an old ClanLib.
ClanBomber 1.01
This one is for ClanLib >=0.3.x. It also has the bufixes in but also some other
improvements. This is *NOT* 1.1 which will contain much more Changes.
Changes:
- segfault buxfixes
- added random map order option
- new horst background in credits
- falling bombs do not block anymore
2000-03-18
ClanBomber 1.00 included in SuSE 6.4 , ClanBomber 1.01 soon
ClanBomber 1.00 is included in SuSE 6.4 which will ship soon.
We were busy with other things in the last few weeks, but the upcoming 1.01
should be ready within the next few days.
2000-01-21
Various Updates to the Site
Today, we started tho new sections on clanbomber.de these are
- FAQ (you should read this before asking questions)
- Past Polls (you can look at the (commented) results of our monthly polls)
2000-01-01
ClanBomber 1.00 released
After more than one year of development, ClanBomber 1.00 has been released!!!
Now, after a short break we will begin to work on ClanBomber2, which will be
a networked game "from ground up". Version 1.00 has some new options and
important little features, which were missed by a few people.
Changes from 0.99 to 1.00 include:
- 2 new Bomber graphics (Tux and BSD devil)
- highlighting of map tiles as option for each player (helpful for tux, snake,bsd-devil)
- Observer destroys walls and boxes (they become ground tiles)
- maps are sorted by name
- made bomb timings (delay, countdown, speed) configurable
- author and number of Bombers can be set in map editor
- improved some maps / added one new
- a bit more human like AI_MIC
(for a complete list of changes see the ChangeLog)
1999-12-19
New version of ClanBomber released (0.99)
We have released one of the last versions of the pre-1.00 series. Many
things got fixed, and a few "it is a must for 1.00"-features have been
added. Changes include:
- bugfixes for "open" levels (works finally)
- AI fixes
- level selection is now saved
- option for random player positions added (enabled by default)
- new and improved levels
- various other (minor) Changes (see ChangeLog)
1999-12-05
Good news for single players / New release: ClanBomber-0.98c
Ok, we are (almost) out of version numbers. This update
is more than it seems. This is the first version, that has agressive AIs!!
Try the new AI_DOK, it won't be easy to win! AI_MIC has improved too, but is
a little bit behind AI_DOK at the moment... but this can change with the next
release. Changes are:
- Rewritten (agressive) AI_DOK!!!, improved AI_MIC
- support for "open" maps (levels not surrounded by walls)
- New edit mode in MapEditor (F12 to toggle)
- Number of corpse parts can be configured
- New Bombs for spider and snake
- some new levels
1999-12-05
clanbomber.de opens doors!
We decided to give ClanBomber an own domain, changed the layout
and added dynamic php3 scripts which makes the maintainance of this page much
easier. It is planned to make the site more interactive, with polls and a
better web-forum.
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©1999 Fischlustig - Nur tote Fische schwimmen mit dem Strom!